Art Armor

Art Armor is a series of handmade, one-of-a-kind art garments made to measure from 100% reclaimed materials for fat, disabled, and trans community members. A caretaker model allows for art object stewardship without ownership or financial obligation.

Images depict Zach (they/them), a tall fat person with thin purple hair, wearing an abstract, hand painted, pink and colorful, quilt coat and makeup mirroring the petal patterns on the garment.

Mixed Signals Tarot

Mixed Signals Tarot is a deck for exploring our online and physical lives. Purchase here: https://www.makeplayingcards.com/sell/mixed-signals

Variant Phylogeny

This project is in process.

CoSAVir-23 (pronounced "co-severe-23"), is a collaborative simulation viral pandemic. It goes like this: evil genius M Eifler has cooked up a new superbug in their basement lab in San Francisco. CoSAVir-23 was synthesized from textile scraps and hand-me-down embroidery thread. Once the first strain was enervated it quickly began to multiply and mutate. Soon it will spread to the home of people disabled by Long Covid where it will further spread in sticker, temporary tattoo and selfies. This distributed exhibition will be centered around processing the trauma of Covid, communal repair, and centering disabled stories.

to be continued…

No Body is an Island

No Body is an Island is a virtual world created inside Animal Crossing. The piece reclaims the ‘island getaway’ central to the game as an anatomy diagram at land art scale. The player, themself a smaller version of the larger body, can climb inside their own skull, walk along their own spine, and investigate their own organs. But this isn’t the culturally privileged and idolized bodies laid out in Grey’s Anatomy. This body is broken and repaired, disabled and healing, transgender, fat and black. This is a marginalized body. But so too is the small self, the avatar which navigates the space. There is no outsider here. There is only self exploration of body/landscape.

The title, No Body is an Island, is taken from John Donne’s 1624 poem 'No Man is an Island' which begins (updated from the Olde English): “No man is an island entire of itself; every man is a piece of the continent, a part of the main” and ends saying “any man's death diminishes me, because I am involved in mankind. And therefore never send to know for whom the bell tolls; it tolls for thee.”

Each texture (on the square floor tiles and stacked umbrellas that make up the body) was drawn pixel by pixel in Animal Crossing’s in-game drawing app.

Anyone can visit the piece in Animal Crossings by using the dream code: DA-2449-0971-7638.

Genealogy

Genealogy is a hand-made book made using a reclaimed binder and transparencies. Starting at the back of the book I drew images on one side of each transparency with each new image created in direct reference to the image/s that came before it. Looking at any page the transparences allow you to see backward and forward in the stack only a few pages as soon they disappear behind the hazy of the plastic sheets themselves. Flipping thru the book from the beginning takes you back in time and back thru a lineage of ancestors.

Prosthetic Memory

Prosthetic Memory is an ongoing experiment in self-augmentation combining handmade journals, daily videos, and a custom AI. With the journal laying flat on a desk a camera captures its pages. The AI compares this feed to its model, determines which page is showing, and projects an associated video memory on the desk nearby. Created to replace the artist's long term memory which was damaged by a childhood brain injury, Prosthetic Memory explores questions like:

-When memories are external, mediated, and public what is the difference between how they are experienced by their creator and an audience?

-Do our assumptions, fears, and uses for AI change when data and machine learning models are created by individuals and families at personal, instead of corporate, scale?

-Given our increasing exposure to algorithmic interventions, how do our identities and perceptions shift when we see ourselves and others through that lens?

The first iteration of Prosthetic Memory, captured in the documentation provided, created a bridge between the physical and virtual components of the memory. In upcoming iterations an age-malleable recreation (deep fake) of the artist will appear on a screen above the notebook, reading from its pages, and, using NLP and sentiment analysis, pointing the user to other pages and videos with similar events or feelings.

Version 1.0 was first exhibited at the Recoding CripTech show at SOMA arts in 2020.

The project was awarded a STARTS Prize 2020 Honorary Mention. 

While AI was a hot topic in the art and wider world as we slid into a new decade, it was often conceptualized as distant, strange and uncontrollable. Prosthetic Memory makes it extremely intimate. It is, to quote mathemusician Vi Hart "a chunk of myself I’ve externalized and personified as “other” in order to experiment with my perspective and my desires."

This project was first exhibited at the Recoding CripTech show at SOMA arts in 2020 and awarded a STARTS Prize 2020 Honorary Mention. 

While AI was a hot topic in the art and wider world as we slid into a new decade, it was often conceptualized as distant, strange and uncontrollable. Prosthetic Memory makes it extremely intimate. It is, to quote mathemusician Vi Hart "a chunk of myself I’ve externalized and personified as “other” in order to experiment with my perspective and my desires."

Masking Machine

Masking Machine is a wearable AR apparatus and performance which brings audience, artist, and algorithm face to face. It was inspired by a photography series of the same name.

Masking Machine, documented here performed at the YBCA Bay Area Now 8 opening.

Making the Bed

Making the Bed is a VR library of a diverse set of beds, from royal to homeless. Each bed can be explored and lied in at both miniature and life-size.

Below is the text of a 2017 research write up of the project for EleVR, a reseach and Development Team at SAP

Making the Bed is a VR space developed in Anyland. When it first loads you are plopped down on a red rug surrounded by a cloud of miniature beds. Each bed, in this frozen avalanche of doll furniture is numbered, 1 – 50, and some have a little green dot over the number. That dot is there to indicate which beds you can visit and experience at full size. As stated in the instructions it’s best experienced seated on the floor with a pillow near by so that you can lay down in the full sized versions. Touch a number with the model of your out stretched pointer finger, number 18 say, and you are teleported to a life sized cot in a jail cell. Touch the number again to return home. Touch number 24 and you are teleported to a nest of pillows on a fire escape. Touch the number again to return home.

This exploration was sparked by a recent Year of the Body related discussion we had in which Evelyn mentioned an art school course she took called the Drawing Marathon which helped her shift drawing from a mentally directed activity (one of planning and judging) to a physically directed activity (one of arms and fingers making decisions). The class asked her to draw for 100 hours: 10 hours a day, 5 days a week, for 2 weeks. The assignments changed frequently: Draw for 30 mins, now erase everything you drew. Fill larger and larger surfaces. Draw for 30 mins, now tear your drawing into tiny pieces and glue it onto another sheet. Draw the same thing, a piece of fruit for example, 50 times.

That last direction, drawing the same thing 50 times, is the one I used for Making the Bed. The process was pretty simple. The first bed was just a pillow, a platform, and four legs. The next one had drawers underneath, so fancy. Then came round beds and four posters and cribs and bunk beds and by 10 I had completely run out of bed ideas. The idea of beds expanded to places that we sleep, like homeless encampments and fire escapes and jail cells, and places other animals sleep too, like nests and burrows. One bed just referenced migraines, something that happens frequently in my bed. But then I was out of ideas again and I turned to historical research to keep me going. Turns out the first beds were just piles of wool and straw but it wasn’t until the invention of the platform off the ground that beds benefits (less bugs and rats) really kicked in.

Then I went off an a metaphors and fairytales tangent making beds for the stories of  Princess and the Pea and Goldilocks and the Three Bears as well as the sayings “Sleeps with the fishes” and “Dirt nap”.  And eventually, in the home stretch, I realized I could make the beds any size I wanted and started designing the beds to be interesting to lay down in at life size. The layout of the final space: the mini map, the teleportation, the detailed larger versions, and the secret teleportation objects, all came out of that late stage realization.

That late epiphany about scale (a topic VR seems always to loop around back too) reveals one of the clearest advantages of the medium.

I started this project standing but at some point over the 30-40 hours it took to complete I took to sitting on the floor legs crossed meditation style or stretched out in a Y. It saved energy while still making it easy to maneuver around the space by sliding on my butt.  I found my arms could work for long hours in what I have taken to calling the ‘hug range’: that empty space between your arms when you pretend to hug a large beach ball. I would on occasion reach out beyond the hug range to grab or place something but keeping my shoulder blades down my back with my elbows close in to my ribs let me work for longer.

(Side note: I have noticed that I prefer not wearing over the ear headphones while doing this work because the social hum of the lab makes the headset feel less isolating. I’m sure Chaim and Robert and Dan, my neighbors at HARC, can attest to the fact that I look ridiculous at best sprawled on the floor next to them all day with a giant black mask strapped to my head, flailing at the air with two black donuts on sticks, all while wearing an adult onesie I made myself.)

But satisfying my need to work in the hug range (a delightfully human need) also means that, at least initially, every bed had to fit within that small physical range.  I made less detailed overviews as sketches. Then I scaled up the sketches and worked on them at a new level of detail. The difference here is that the same motor schema, hold up wait a minute:

Motor schema are a idea I am getting from George Lakoff and Mark Johnson’s,  1999,  Philosophy in the Flesh: The Embodied Mind and Its Challenge to Western Thought. (Hit up page 77 for a more through introduction) A motor schema is a set of movements by which I interact with a basic level category of object like a car. When the motor schema for the use of two objects varies beyond a certain threshold we put the objects in different categories: car and boat for example. But if their motor schema maintains a general similarity (steering wheel, analogue acceleration etc) we group them under an umbrella term: vehicle. Motor schema variation is one way the body creates knowledge, how it categorizes.

So again the difference here is that the same motor schema I used create the miniatures, was used to create detail on the life sized versions as well. My body is thus categorizing those two levels of zoom as the same (or at least similar) tools. You might be used to that kind of motor schema flexibility in say Maya where zoom lets us use similar finger motions to manipulate at different scales but those are symbolic, abstract interactions via the interface of the keyboard and mouse. It feels completely different to have motor schema flexibility for the distance my actual hand is moving through actual space.

Making the Bed is open to explore via Anyland just go to areas and search for “MAKING THE BED”

Look Inside Place

Look Inside Place is a virtual world and unwinnable game. The viewer explores the world as an androgenous anatomical figure drawing. As you explore you discover a world map from a collage of children’s books scientific cut away elevations. The world at first seems innocuous but soo you discover that things are not quite right but as you explore black text begins to crowd the screen and smog your view.